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...Virtual Breadboard is an educational simulator created to combat the lack of tactile experience with a breadboard in virtual or online classes that are learning about Computer Architecture, as Breadboard based labs are a huge way that students can become familiar with computer architecture. Originally, the project was meant to be ported to both VR and mobile to allow students multiple ways to interact with the Virtual Breadboard but was limited to PC due to time constraints.
...Robo Ninja is a VR steath action game where the player takes control of a cybernetic ninja whose task is to break into a high security facililty to thwart the production of world ending robotic weaponry. The original assignment for this project was to create a game that utilized VR climbing mechanics and other more advanced mechanics.
...Temple Run VR is a riff of the original hit mobile game, in which the player has stolen an artifact and must run away from undead guardian that does not take kindly to their thievery. The original assignment was to create a VR version of a classic game, utilizing all of the elements that were learned throughout the semester.
...Glitch is a mobile game where the player navigates a spaceship riddled with enemies and puzzles. Figure out where you are, and why the enemies don't appear to be real… Solve all the puzzles to win the game. In this project I worked with one of the programmers to create the circuit puzzles, taking inspiration from the lab puzzles from Insomniac's Spiderman. Originally, the puzzles were also going to have a randomize feature to allow for replability, but this feature was ultimately scrapped due to time constraints.
...In Snowball Adventure, you are a snowball navigating a winter forest. But there are some forest fires along the way! Get too close and you'll be struck by a fireball! If you get struck too many times, you die. You must also avoid the blue icicles as you will die upon touching them. The goal is to get to the blue diamond in the level. There many different pathways you can take, try to find the best one! In this project I worked with the head programmer to create the desired character controller and test other game mechanics to best achieve the desired gameplay feel.
...In Riley's Big Move, you will get to experience what it feels like to be an 11 year old kid undergoing some big life changes. Each room will walk you through the different emotions that I undergo and it will be your job to help me overcome them. In this project I worked with the programmer behind the Anxiety Room to properly achieve the stealth gameplay and fine tune the drone enemies' behavior states.